The mission of the Laboratory for Digital Animation is generating and using innovative techniques in the field of animation by combining traditional analogue animation with computerized techniques. The Animation lab is a place for cross domain animation from actual animation film, to video games and also other mediums.
The lab primarily provides production space, tools and expertise for the animation programs at UNTAC, with a stated goal to participate in the re-emergence of the Romanian animation industry, found in utter disarray after 1989, due to change in production systems and the shift from analogue techniques to digital production.
As part of its academic strategy, UNATC “I.L.Caragiale” has developed both a Master’s and a Bachelor’s program in Animation, being the only university in Romania accredited in this field.
Various experiments and innovative projects in animation, as well as interdisciplinary research can be developed at the Laboratory for Digital Animation, in collaboration with the Laboratory for Digital Interaction, with the use of the latter’s motion capture and immersive reality equipment, with computers especially equipped to generate computerized animation.
The lab is equipped with tools specific to animation techniques, from DSLR cameras to motion control systems like Animoko stop frame system or motion capture.
The lab also benefits from state-of-the-art equipment for 3D animation, along graphic workstation 3D scanners and printers as well as various dedicated software.
The Laboratory for Digital Animation develops research topics together with the Laboratory for Cognitive Development and Applied Psychology through Immersive Experiences, especially in the field of developing new teaching approaches.
Every year, the Laboratory for Digital Animation hosts an intensive animation workshop entitled Animation Worksheep, organized by the Animest Film Festival.
București ReAnimat/ ReAnimating Bucharest – a project aimed at drawing attention to mural artworks in Bucharest (improperly called Graffiti). The project includes a documentary of the phenomenon, the team being guided by one of the most active urban artists, Pisica Pătrată (the Square Cat), as well as by a constant and consistent research on the works that appear on the walls of Bucharest. Moreover, some of these mural works were animated with the aid of worksheepers (young artists taking part in Animation Worksheep) and UNATC students from the Animation program and a mapping session was created for each of the major works in the city, in partnership with Les Ateliers Nomad. The overarching goal of this project is to lay the foundations of a genuine urban mythology of Bucharest, which has, just as many visual, conceptual and socio-cultural resources as any other major city in the world. And perhaps a drop of extra energy.
Animation studio (production space for motion capture and stop motion)
Computer graphics studio
Animoko, motion control for stop frame animation, 3D scanner, 8 MacPro with graphic tablets, 5 Canon DSLR with optics, including cinema lenses