The mission of the Laboratory for Virtual Sets Design and Augmented Reality is to innovate in set design by augmenting spaces through digital enhancements and creating live interactions between performers and computer generated spaces and objects. The lab offers space, tools and expertise for research and innovation in set design, as well as for the MA programs in set design at UNATC. The mission of the lab is to generate new techniques and to make them accessible to specialists in the field and to students, on the one hand, and to the larger public, on the other, consumer and user accessibility being one of the key concepts tackled by the lab.
The lab has two main spaces: a production area and an area dedicated to computer assisted design and generating sets at the first floor of the building. The underground parking of the building was transformed into a production workshop with a CNC Router and a working surface of 2/3 meters, with the possibility to work on 4 different axes with multiple wood cutting instruments, MDF or nonferrous metals. The equipment can be primarily used to generate sets and projection surfaces for studio or outdoor areas.
A set can be generated in the lab, from the project design stage to the final build of actual objects or projection surfaces. With the support of 3D printing, high resolution objects can be created, such as props, rubber masks, mock-up elements or various prototypes – employing an injection method that may be used for 12 different types of materials.
Collaborative projects with other labs at CINETic could produce unique creations and research results relying on the digital capture of real set elements (buildings, objects etc.) and their subsequent integration in virtual sets after computerized operations.
The lab can be used simultaneously by at least 10 people.
Alongside digital techniques, various traditional techniques are used within the lab, a permanent research topic being the mixing of different creation techniques.
• the development of immersive 3D and 2D environments, with direct visualization or based on optic systems (e.g. polarization glasses or mobiles)
• developing virtual sets on unconventional surfaces
• human-computer interaction, generating movement of real and virtual objects through interaction with performers
• developing techniques for computerized graphic art in various mediums;
• augmented reality technologies
• Schrodinger’s Cat, directed by Alexandru Berceanu
• Counterpart, directed by Cinty Ionescu
• Spatial Memories of Future Past, concept by Ciprian Făcăeru
• Clouds, concept by Marius Hodea
workshop space for set building (90sqm)
computer graphics studio (100 sqm)
10 Apple Mac Pro computers to generate virtual sets