Investiţii pentru viitorul dumneavoastră
Programul Operaţional Sectorial "Creşterea Competitivităţii Economice"
Centrul Internațional de Cercetare și Educație în Tehnologii Inovativ Creative – CINETic
Proiect cofinaţat prin Fondul European de Dezvoltare Regională

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Research

Main research and development directions at UNATC

Primary Research Directions, Objectives and Priorities

  1. Theatre and Performing Arts, Film and Media – fundamental and applied research on the history, pedagogy, aesthetics, theory, and practice of performing arts, theatre, film, and media.
  2. Arts for society, well-being and accessibility – exploring the role of the arts in education, social inclusion, community development, mental health, and art-based therapies.
  3. Innovative and transdisciplinary research – integrating emerging technologies (artificial intelligence, virtual and augmented reality, interactive media, XR, immersive environments) into performing arts and cinematography, as well as developing specific methodologies for artistic research as a form of knowledge production.

Secondary Research Directions

1. Theatre and Performing Arts, Film and Media – pedagogy, history, production

  • Fundamental knowledge of theatre, performing arts, cinematography, and media
  • Theory, history, and critical studies in theatre, performing arts, film, and media
  • Pedagogical strategies for teaching theatre, film, and media
  • Screenwriting, narrativity, transmedia, and interactivity
  • Animation, interactivity, and digital storytelling
  • Role-playing, puppetry, marionettes, avatars, and embodied representations
  • Lighting and sound design for theatre, performing arts, film, and media
  • Movement studies, voice, and acting techniques
  • Artistic ecosystems: entrepreneurship, production, and management
  • Physical and digital archiving in arts and culture

2. Arts for society, well-being and accessibility

  • Accessibility in the arts and inclusive creative practices
  • Art for vulnerable populations
  • Emotional and cognitive enhancement through multisensory experiences, art, games, and immersive environments
  • Development of psychotherapeutic tools using virtual environments
  • Experimental research in experiential and art-based psychotherapies using objective measurements
  • Brain imaging studies on neural mechanisms involved in theatrical and cinematic experiences
  • Development of tools and methodologies to evaluate the psychophysiological impact of immersive, theatrical, and cinematic experiences
  • Interdisciplinary research at the intersection of theatre, film, psychology, neuroscience, and related fields
  • Sustainable practices, community development through art, and ecological arts

3. Innovative and transdisciplinary research

  • Artistic research as a means of advancing knowledge
  • Ethical use and critical evaluation of artificial intelligence in the arts
  • Artificial intelligence and deep learning for artistic creation
  • 3D, XR, and other innovative digital media
  • New tools and methodologies for artistic creation
  • Games, ludology, and interactivity as fields of artistic research
  • Automation and algorithmic processes in the arts
  • Development of brain–computer interfaces for creative applications
  • Creative practices and research in image generation and production

CINETic Research Directions

  • Development of a production methodology for virtual set design
  • Studies on and evaluations of animations in different environments, on both real and virtual media
  • Research on sensory motion capture
  • Generation of content by manipulating data obtained through sensors
  • Studies and applications regarding the use of robotics in the performing arts
  • Qualitative research of the impact on the spectators through biometric measurements
  • Biometric and neuro-cognitive research on the processes specific to the performing arts, with a special focus on the emotional processes, specialization through corporal learning and the specific processes of creativity
  • EEG emotion recognition systems
  • Research on applications of BCI interaction systems (brain-machine interface)
  • Qualitative research of light sources and optical sensors
  • Research of the sound-light midi interaction
  • Studies and applications on the interaction based on motion-sound-light sensors

Practical applications of research results

  • Interactive installations
  • 3D modeling and animation
  • Brain-computer interface
  • Digital games – strategy programs
  • Applications for mobile devices (smartphones, tablets)
  • Digital images and projections on different media
  • Performances in public spaces with major social impact
  • Therapy through various visual vorms (static and dynamic, including 3D)
  • Holograms
  • Internet art
  • Emerging forms of social communication
  • VR / AR / MR (virtual reality, augmented reality, mixed reality)

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