Incremental God v0.1 – Defining the Markov Blanket is a virtual world whose evolution you can influence by looking at it. The online viewers are asked to interact with it simply by allowing the browser permission to open their camera while watching the animation. The cumulated emotions of the onlookers influence in real time the growth or decay of the environment where another observer lives: a virtual female character whose internal organs are physically connected to the negative space surrounding her body, deciding her survival.
The project starts from a set of initial conditions and evolves according to the input of the viewers. The project is inspired by the principle of computational irreducibility that states that the only way to determine the response to a computationally irreducible request is to actually perform, or simulate, the computation. Incremental God takes this idea further to the concept of lived space. The work uses the diversity of user behavior combinations to create an environment that comes into existence incrementally, while experiencing it. The perception of Incremental God world is simultaneous with the observers’ involuntary emotional reactions that influence it, this making understanding impossible in the absence of performing. Incremental God v 0.1 Defining the Markov Blanket is about defining the vital space for the existence of the virtual character. Similar to a permeable membrane, the principle of existence of any cell, this incipient phase is the basic condition for autonomous life, but also a recurrent stage of any living organism whenever reasserting its identity is needed. To survive and live in a symbiosis with her environment, without being assimilated by it, she needs to constantly redefine her space in an environment filled with digital sediments. The project will be developed in the v0.2 variant by adding a physical interaction: an offline public can walk into her body by wearing an armour with body tracking sensors, thus by simple physical movements one can influence the virtual character and the clusters of particles she’s connected to. The moment when the online observers are present simultaneously with the offline public occupying the physical armour – hence the body of the virtual character – that is the moment when Incremental God environment becomes a negotiation space between physical and virtual, between acting and understanding, between the now and the implemented memory.
Authors: SAINT MACHINE + SERGIU NEGULICI
Collaboration: Mitoș Micleușanu, Răzvan Vasilache, Alexandru-Florin Vartic, Sorin Olexiuc, Ciprian Făcăeru, João Tragtenberg, Grigore Burloiu
Bio ( Name(s) | Country ):
SAINT MACHINE | Romania is an experimental artist, creator of organism-like sculptures that carry a virtual core and use the human body to function. Her works are immersive interactive installations that investigate the notion of space as living structure in its superposing instances: real-virtual, publicprivate, interior-exterior, hidden-revealed.
SERGIU NEGULICI | Romania is a visual artist creating abstract objects with underlying mathematical structure. He is also a movie director, his short animation films having won several awards, such as “Jean Luc Xiberras Award” for a First Film at Annecy, Grand Award at CINANIMA and Grand Prize at Hiroshima International Animation Festival.
UNATC Garden Bucharest | part of ARS ELECTRONICA FESTIVAL 2020
In an empty nature lot in the middle of Bucharest in Distant Art, works developed during lockdown by students of Interactive Technologies for Performing and Media Arts, and Art of Game Design are exhibited in the Ars Electronica Festival 2020.
UNATC Garden Bucharest Youtube Channel: https://cinetic.arthttps://www.youtube.com/channel/UC_H8vS0mUUeKsLv7Tkw4AbAs.ro/evenimente/re…
UNATC Garden also presents the results of the online collaboration between five international artists, virtually gathered in CINETic Residencies, active in interactive art and CINETic Centre researchers and artists.
CINETic Centre opens for online collaborations with artists working with interactive technologies. The CINETic team is interested in working with machine learning and generative tools, human and object telepresence and mixed reality solutions.